![]() ![]() Meeting the loveliest person in the camp Hank/Hunter. Time to leave the trailer and get a look at the post-"Great Wave" world. You can try the wardrobe, but Rod forgot to unlock it. Now pull back the bedsheet, oops, ripped it on a protruding bedspring (which is now revealed). The diary is worth a read, though most of it won't make any sense until a bit later. Open the oven and "borrow" the pot lid and notebook. ![]() Once you've spoken to Rod, he'll lock his room and you are free to poke around his trailer. Move the mouse to the centre of the screen and you'll be able to interact with an oil lamp. ![]() Only a briefcase is visible in the top left hand corner of the screen. Most of the achievements are fairly off the wall, but are quite fun to stumble across.Īfter watching the opening cinematic, you wake up in a pitch black room. If you follow this guide exactly, you'll get through the game however it will not give you any information about the 20 non-story related achievements, for which I recommend using this guide instead. Items are marked in bold, so you should be able to figure out what to do with an item by hunting for it in the guide. I've tried to avoid spoilers wherever possible, though sometimes these are unavoidable. This guide will walk you through picking up items and the puzzles. This makes it much easier to ensure that you've picked up everything in a particular room. Pressing the space bar will highlight all of the clickable items in the room. Using items is just as simple as clicking on them in the briefcase and then clicking on whatever part of the world you want to use them on. Items that Michael picks up are placed in his briefcase, which happens to be large enough to hold anything from a few rusty nails to a petrol powered electricity generator! You can query items in the briefcase by right clicking and attempt to combine them by picking an item up and dropping it on another item. Right clicking on an object will trigger Michael to make a comment on what he sees, these comments can be helpful for working out what something might be useful for. It is a typical point & click style game, where you interact with objects by clicking on them. Dead Synchronicity is set in a harrowing post-cataclysmic future where you play as Michael, a man who has lost his memory. ![]()
0 Comments
Leave a Reply. |